"They basically spent the whole match lying on the ground on some obscure corner of the map, hoping not to get knifed in the back and trying to support people." "But even for the people that played as a Commander, the first thing they did was what? They ran off to a corner somewhere and lay down there and tried to hide so the Spec Ops guy wouldn't find them when he was going to blow up the installations. But the problem is that only one person per team could play it, and it was always the highest ranking one. Everyone agrees that that actual role of the Commander is very, very cool. "I don't know how many people have tried to play as a Commander in Battlefield 2, but it's kind of a strange experience. "Some people wanted us to implement it in the absolute same way as we had before some of us wanted us to reinvigorate how we do it. "When the dev team sat down and thought about this, the Commander role was a very important and hot topic in the studio I have to say," Troedsson said, speaking at the Eurogamer Expo 2011 today. It was, however, "a hot topic" at DICE HQ. The Commander role didn't make it into Battlefield 3 because DICE felt it was "a bit flawed", general manager Karl Magnus Troedsson has revealed.
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